![]() ||| Particles|| This is my game maker particles section. It has some particle examples i've made with a program called. Jul 15, 2015 PLEASE LIKE, COMMENT & SUBSCRIBE! Continuing our look into particles in Game Maker: Studio. We create a quick and easy 'blood splatter' for use with a bullet. All credit for Game Maker goes to it's creator. If there is someone who needs to be given credit, or if there is anything that would be cause for concern, tell me and I will adjust or remove it. Looking to put me in your credits because you used some of my code or I helped you? Look no further than this link: And here's my list of particle examples. Unless otherwise stated, all examples are in GML code, and require a registered version of GM5.3(a). Name Description Fname and size Rain Basic Rain, well documented. Enter key to adjust amount of rain 5,391 b Electric Fire Sparks fly and flames roar. Multiple particle types, and 2 systems. 6,800 b Water Spout Quite basic. Spout water out of a pipe. 5,670 b Flies Have flies buzz around something 6,400 b Smoking Plane Make your plane start to smoke when it gets damaged 9,450 b Blood splatter Splatter blood when you get shot. Not appropriate for youngsters. First one is all code. Code offers more capabilities. Second one is D&D with the particles coded. The enemy moves. Third (bottommost) one is all D&D. 7,500 b 8,050 b 14,120 b Eruptive Balls Get an explosion when the ball hits the other balls. 6,350 b Particle Golf (D&D) Get an explosion when the ball lands in the hole. 13,300 b If you would like for me to make you a particle example (which would be uploaded here), please contact me at with the specifics. Please also specify D&D or code. License/Subscription vs Free Use For merchandise uses, you always need to purchase a single license. If you’ll use this design for commercial,promotional, or educational without crediting us, you need to purchase a license as well. If you’ll use it for educational or personal projects and don’t want to purchase a license, you can use the design with attribution (check example below) Free Use can only be done if you credit us when publishing the graphic. Meaning, for web use you need to link us back (check below) and for print make a visible statement that we designed the graphic. Here my new release LUDICROUS BLOOD PARTICLES! ============================================== so what exactly it does? First of all, it looks a lot like Quake III Arena's blood, but with much more blood! It's more red than the original one, and of course more ludicrous! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------![](')![](') - Much, Much more blood! - Blood collide with surfaces, so it sticks to the floor and walls - Huge decapitations - More red (but it don't mean it's more realistic) - Blood chunks, but not too much. - Similar to Brutal Doom, inspired a bit by SMOD and some blood mods on GMOD - Lot of blood trails in any directions![](') _This was V1_ _Now V2_ SO, WHAT'S IN THE V2? =================== - More blood - New trails - Dynamic 'Decal Particles' - A lot more Ludicrous - Gore as HELL! - V2-1 ==== - Optimization for Decal Particles. - Fixed Decal flickering --> ===================================================================== --------------------------------------- --> ====================================================================================================== > This mod have no link between my old blood mod 'BloodV4' It's a brand new particle mod, this one is compatible with the latest update!
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